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Re: Brewbuddy

Posted: Mon Jul 19, 2010 5:26 pm
by pbryngel
np0x wrote:I haven't seen that behavior yet, i talked to ecc about some issues in the existing open interface which is why there is a 3.1. I will take a look tonight. I should only need to update it to support the additional outputs, the existing functionality "should" still work....

I have seen apps behave strangely before, so there's a good chance that there's nothing wrong or I am doing something wrong. I tried a couple of things to troubleshoot. I reinstalled the brewbuddy app and reset all of the settings on the phone. It would still crash the app when I attempted a set point adjust. I re-flashed 3.1 same result. I re-flashed 2.1 and it works again without crashing to the desktop. I re-re-flashed 3.1 and it goes back to crashing. I have a 3GS running iOS4 if that helps at all.

Thanks,

Pete

Re: Brewbuddy

Posted: Wed Jul 21, 2010 10:07 pm
by np0x
I have seen apps behave strangely before, so there's a good chance that there's nothing wrong
Sadly this is not the case. I have gone through the app tonight and can confirm the errors and conditions. I have modified all the health checks for the applications checks of the data requests to be based on minimums rather than exact count matches. I had removed some a while back, but I found a few more that needed to be updated. I have updated this and will post an update to the app store as soon as I finish testing the application.

I definitely see the issues doing temperature adjustments and have found other corner cases that might have resulted in unhappy application. I recently moved, so I have done all my testing against the demo bcs unit, I think this is a pretty hostile test environment for the application, but it is not the same as the better connections we have when it is on a same local network. I don't know specifically how this would hide any issues, but those sound awfully like self damning words. :roll:

Re: Brewbuddy

Posted: Tue Jul 27, 2010 8:32 pm
by np0x
I just uploaded an updated version of the application to the apple store, start the clocks. Apple has been much faster these days, so I am optimistic about how quickly the update will be available. Please let me know if you see any issues, my testing was tricky given I don't have a home network right now to test the application against, and have been using the public demo bcs!

Re: Brewbuddy

Posted: Sat Aug 14, 2010 9:20 am
by pbryngel
The update hit the app store. Looks like the temp setpoints are working fine now. Thanks!

Re: Brewbuddy

Posted: Sat Aug 14, 2010 9:58 am
by np0x
Took longer than unwanted, I had a rejection for a deprecated API call, so it had to get submitted twice. :-/

Thx for the feedback.

Re: Brewbuddy

Posted: Sat Aug 14, 2010 2:44 pm
by JonW
Is BrewBuddy updated to work with the additional temp probes, I/O's & processes of the BCS-462?

Re: Brewbuddy

Posted: Sat Aug 14, 2010 3:24 pm
by np0x
It doesn't currently support them, i am going to have torque the UI around a bit to make it do that. I will do so, the release was too fix an incompatibility running the new firmware with the basic 4 probe configuration.

Re: Brewbuddy

Posted: Sun Oct 24, 2010 7:38 am
by bad coffee
How much of a 462 can I control with Brewbuddy? Will it grab the first 4 temp and 6 outputs, and just ignore the rest?

B

Re: Brewbuddy

Posted: Fri Oct 29, 2010 4:37 pm
by koldk
Is Brewbuddy (or the Mr Malty Calculator) using OS 4 specific code? I'm pissed that Apple has stopped updating my Touch Gen 1. I literally just went out to get an itunes card only to discover that I need OS 4 to run your apps.

Re: Brewbuddy

Posted: Sat Feb 12, 2011 4:06 pm
by clearwaterbrewer
bad coffee wrote:How much of a 462 can I control with Brewbuddy? Will it grab the first 4 temp and 6 outputs, and just ignore the rest?

B

I can confirm that, just got mine powered up and got the app running.. 1st four temps and 1st 6 outputs.


Hoping for that iPad app that you can have everything on it :-)

( and maybe someday even a picture representation of you brewery with symbols of valves, heaters, pumps etc that look 'animated')